Despite how much the game got right, it wasn’t without its faults, even by the standards of the time.įor starters, Sunshine had the misfortune of following Super Mario 64, a game which not only ushered Mario into 3D with flying colors, but also set the benchmark for every 3D platformer from that point forward. When you think of GameCube titles, Mario Sunshine is inevitably one of the first ones mentioned. Many players at the time praised Mario Sunshine for its unique gameplay mechanics, incredible soundtrack, and its memorable summertime colour palette and atmosphere. However, after we started actually making the game, it took about one and a half years to complete Super Mario Sunshine.'įor perspective, Super Mario 64 took around three years and Mario Galaxy took two-and-a-half. 'If we add the development period for this engine to the overall development time, the development of Super Mario Sunshine took a relatively long time. In a 2002 interview, Shigeru Miyamoto, one of the game's producers, opened up about Sunshine's rather short development cycle.